Welcome to Positronic Arts

Positronic Arts

HomeGamesLinksBlog

Adventure Game

This is my adventure game page.

This is my current work in progress project - so expect a lot of change over the next few weeks and months.

Current version, including code

27 Time for an Upgrade


As I said in my last post, I've recently installed XNA 3.0.  I also noted that I'd copied across my ongoing Adventure Game project, but wasn't sure if that had auto-upgraded from 2.0 or not. Well, I discovered that the .proj file is the place to look.  It turns out it's just an XML file with descriptions of what's in the project.  Lo and behold, it still said version 2.0. I half thought I'd upgrade my project cunningly, by updating the .proj file.  Then I thought, sod it, I'll just start a new project and copy the files across. That's all worked fine - but there were some interesting points along the way. Finally, I also discovered these blogs on C# 3.0, which adds interesting new features both at compile-time and run-time.  I think some will be useful for my project, so will probably make some tweaks to make my code tidier.

26 Always read the instructions


I've been struggling to install XNA 3.0 (RTC).  Apparently I needed to uninstall the Games for Windows - LIVE runtime.  It does say that in the instructions.  I guess instructions don't lie! So yes, I'm now geared up to use the latest version of XNA within my newly-acquired Visual Studio 2008.  So far, I've got my old game working, but I think it's still working off the 2.0 codebase, not the 3.0.  I'm not quite sure how to check though! I still want to muck about with Silverlight and Java some more - but XNA is still on my hit list of things to do.

15 XNA Update


Right, time for a proper XNA post. At least, I hope that's how this pans out! The plan is for my games page to start showing my XNA blogs directly; I have this working, but the formatting is funny (and not just because I'm using a rubbish font!).  Firstly, the tags aren't all getting pulled through correctly (hence I'm using preformatted text), but also I'm getting some "spurious" characters that I don't understand.  I've logged a query in the WordPress.org forums. This post might therefore seem "out of context", but hopefully it will become in context once that setup is sorted.
OK, so my adventure game programme. I thought I'd start but noting down some of the features, and then maybe going to them in more detail as they stand now - before covering each of them as they evolve once I get back to XNA coding! So the main features then;

13 Quick update



5 XNA -Where I'm at


OK, so one of the initial aims of this blog was to log my XNA development. I've done a few programmes now, some of which are avaialable elsewhere on this site, but I plan to spruce up their presentation and make it clearer what the system requirements are to get them running. I'll then try to bring in the latest version of my current project - a turnbased RPG.  Screenshots to follow, plus some highlights of where I'm at.